These are “Global Goals” for NEAT Bot. Not only are these Global Goals, but they are some-what advanced Global Goals meant to be used for Feeders that auto-dump resources to specific coordinates. Not only are the some-what advanced Global Goals meant to be used on Feeders that auto-dump to specific coordinates, they are also meant to be used on a MASSIVE scale – hence why they are “GLOBAL GOALS”, for feeders.. You wouldn’t want these NEAT Bot goals for your main accounts – they are for people that have dozens to hundreds of feeders with hundreds to thousands of cities and grow tired of changing goals manually – ONE CITY AT A TIME.
Global Goals are two-part “.txt” text-document format goals that should be saved in the same location/folder/directory as NEAT.exe to be auto-loaded and ran by the bot upon startup. If you don’t already know this… you probably shouldn’t even be here.. Leave NOW! 😉
(More Help, Guides, and Explanations for Global Goals COMING SOON!)
These Feeder Global Goals handle all of the following with ease:
- Auto Farm level 1-5 NPCs for food
- Auto Farm level 9-10 NPCs for hero experience and food
- Auto Hunt level 9-10 valleys for medals
- Auto Control Gate when under attack
- Auto Hide resources and troops when under attack
- Auto Queue troops to train
- Auto Build wall fortifications
- Auto Build city buildings
- Auto Research technologies
- Auto Hire/Fire heroes
- Auto Buy/Sell resources in market
- Auto Move resources/troops between cities
- Auto transport/dump food/res to desired coordinates for feeding..
- Automatically do SO MUCH MORE!! (Some adjusting may be required, please leave a comment to ask for help!)
Remember, the first goal should be saved as your PrependGoals.txt and the second goal should be saved as your AppendGoals.txt
21 Sawmills & 19 Mines – Explained in the goal!
Feeder Global Goals for Evony NEAT Bot – 21 Mines 19 Sawmills – Prepend – by EHU:
PrependGoals.txt
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//---- Evony Hookups ----// //---- Feeder Global Goals - 21 Mines & 19 Sawmills - PrependGoals.txt ----// //--////////////////////////////////////////////--// //--////////////// GLOBAL GOALS //////////////--// //--//////////////// PREPEND /////////////////--// //--////////////////////////////////////////////--// ///--------------------------------------- // Main Variables ///--------------------------------------- //---- Change EvonyHookups to desired TrainingHero name.. set thname EvonyHookups ///--------------------------------------- // Resource Dump! ///--------------------------------------- //---- Change 123,456 to desired resource dump location.. set dumpcoords 123,456 ///--------------------------------------- // Heroes ///--------------------------------------- set npcheroes10 any:att=best|any:att>lvl,bse>70,lvl<=220|any:att>lvl,bse=best set npcheroes8 any:pol=best|any:pol>lvl,bse>70,lvl<=220|any:pol>lvl,bse=best set npcheroes5 any:bse>60,lvl<=220|any:att<best,pol<best set valleyheroes any:att<best,pol<best|any:att<best,bse<best config hero:21 config fasthero:65 config trainpol:1 config trainint:1 config npc:1 nolevelheroes any:pol>=1066,int<850,att<1526|any:int>=850,pol<1066,int<1526|any:att>=1526,int<850,pol<1066 keepheroes any:bse>=75|any:lvl>=220|any:lvl>=165,bse>=70 ///------------------------------- /// Trade ///-------------------------------- //---- Do NOT change these EXCEPT for by over-writing with city tab goals for special feeders, such as main dump hubs. //---- If changed here, incorrectly, feeders will not dump correctly because of settings in the Resource Dump area of the AppendGoals.txt set goldmin 50m set foodmin 305m set foodmax 305m set woodmin 10m set woodmax 15m set stonemin 5m set stonemax 50m set ironmin 10m set ironmax 15m set batch 9m config trade:3 ///--------------------------------------- // Troop Build ///--------------------------------------- config troopsusepopmax:1 config troopincrement:0 config reservedbarrack:0 config troopidlequeuetime:5 config troopsusereserved:1 config troopqueuetime:1 set troop1 wo:1,warr:1,s:1,p:1,sw:1,a:1,c:1 set troop2 b:550,t:550 set troop3 b:1.5k,t:1.5k set troop4 b:2.5k,t:2.5k set troop5 wo:105k,b:3.6k,t:3.6k set troop6 warr:10k,s:10k,p:1k,sw:1k,a:10k set troop7 a:100k,wo:105k,warr:105k,s:105k,p:15k,sw:10k,c:10k,cata:5k,t:10k set troop8 wo:205k,t:30k set troop9 c:10k set troop10 r:250,cp:125,a:105k set troop11 set troop12 set troop13 set troop14 set troop15 ///--------------------------------------------------------- /// Resource and Troop Transfer ///------------------------------------------------------- requestresources /slots=2 /delay=45 any food 20m 35m 10m 15m cavalry requestresources /slots=2 /delay=45 any food 100m 200m 14m 38m worker requestresources /slots=2 /delay=45 any gold 5m 6m 400k 800k scout sendtroops /slots=1 /delay=0 any ballista 2k 2k 500 1k sendtroops /slots=1 /delay=0 any transport 2k 2k 500 1k sendtroops /slots=1 /delay=0 any transport 15k 15k 5k 10k //---- requestresources for wood and iron - optional #requestresources /slots=1 /delay=480 any wood 800k 5m 400k 800k scout #requestresources /slots=1 /delay=480 any iron 800k 5m 400k 800k scout ///------------------------------------------------------- /// City Build ///------------------------------------------------------- //---- EHU generally uses a split 21/19 Iron/Wood or Wood/Iron build for cities. //---- It may not produce the most resources since 40 of all the same fields produce the most with valleys/percent bonuses. //---- However, the 21/19 split is more versatile for when the market prices fluctuate! //---- If you have 21 Iron Mines and 19 Sawmills plus 10 Hill Valleys, but Iron prices just fell through the floor - //---- ..simply change your goal to 21 sawmills and 19 Iron Mines (which just requires the demo and rebuild of 2 fields) //---- ..then drop your Hills or Forests and your resource production will pick right back up! (Especially when you have decent mayors!) //---- If Lumber prices drop for a while, switch the two Sawmills back to Iron Mines and Forests for Hills and start raking in the Iron again! //---- Using the 21/19 split for resources on your cities allows you to easily produce more of what's currently most valuable - //---- Lumber, or Iron! Sure, 40 Sawmills make a lot of wood... //---- ..but that's not very helpful when wood is selling for 4x less than Iron! Be Smart, Be Versatile!! set build1 b:0:11,c:0:11,wh:0:2,f:0:1,q:0:1,s:0:19 set build2 inn:2?inn:0,inn:1:1 set build3 a:7:1,t:7:1,b:5:5,c:5:5,fh:7:1,r:5:1,m:5:1,inn:1:1 set build4 i:5:7 set build5 b:9:3 set build6 c:9:3,b:9:8 set build7 r:9:1,fh:9:1,t:9:1,a:9:1 set build8 c:9:8,b:9:10 set build9 i:5:14 set build10 r:10:1 set build11 w:9:1 set build12 rs:9:1,be:9:1,e:9:1,wh:9:2,m:9:1 set build13 b:9:11,c:9:8 set build14 fh:10:1,w:10:1,rs:10:1 set build15 t:10:1,a:10:1 set build16 be:10:1 set build17 ?w:10,met:10,ho:10,rs:1?ws:0,fo:0,st:0 set build18 c:9:11 set build19 b:10:3 set build20 ?i:5:19?f:0:0,q:0:0,s:9:19 set build21 i:9:21 set build22 b:10:10 set build23 i:10:19 set build24 s:10:19 set build25 m:10:1,e:10:1,wh:10:2 set build26 set build27 set build28 set build29 set build30 ///--------------------------------------- /// NPC Farming ///--------------------------------------- set npclimits10 a:100k set npclimits8 w:305k farmingpolicy /level:10 /mindistance:1 /maxdistance:20 /farmingcycle:8 farmingpolicy /level:9 /mindistance:1 /maxdistance:20 /farmingcycle:8 farmingpolicy /level:8 /mindistance:1 /maxdistance:20 /farmingcycle:8 farmingpolicy /level:7 /mindistance:1 /maxdistance:20 /farmingcycle:8 farmingpolicy /level:6 /mindistance:1 /maxdistance:20 /farmingcycle:8 farmingpolicy /level:5 /mindistance:1 /maxdistance:20 /farmingcycle:6 farmingpolicy /level:4 /mindistance:1 /maxdistance:20 /farmingcycle:6 farmingpolicy /level:3 /mindistance:1 /maxdistance:15 /farmingcycle:6 farmingpolicy /level:2 /mindistance:1 /maxdistance:10 /farmingcycle:6 farmingpolicy /level:1 /mindistance:1 /maxdistance:5 /farmingcycle:6 npctroops 10 a:88k,s:3k,t:2k,w:7k npctroops 9 a:83k,s:3k,t:2k,w:7k npctroops 8 w:80000,t:1100 npctroops 7 w:65000,t:850 npctroops 6 w:50000,t:600 npctroops 5 b:450,t:400 npctroops 4 b:350,t:300 npctroops 3 b:200,t:100 npctroops 2 b:90,t:50 npctroops 1 b:30,t:20 ///--------------------------------------- /// Valley and Hunting ///--------------------------------------- set valleylimit a:100k config hunting:4 config valley:10 valleyfarming 10 0 10 0 0 0 valleytroops 10 w:200,s:1,p:1,sw:1,a:25k valleytroops 9 w:100,s:1,p:1,sw:1,a:20k valleytroops /level:10 /type:flat s:100k valleytroops /level:9 /type:flat s:100k valleytroops /level:8 /type:flat s:100k valleytroops /level:7 /type:flat s:80k valleytroops /level:6 /type:flat s:80k valleytroops /level:5 /type:flat s:80k valleytroops /level:4 /type:flat s:50k valleytroops /level:3 /type:flat s:50k valleytroops /level:2 /type:flat s:10k valleytroops /level:1 /type:flat s:10k ///--------------------------------------- /// NPC Build ///--------------------------------------- config buildnpc:15 npcbuildpolicy /level:10 /mindistance:1 /maxdistance:3 npcbuildpolicy /level:5 /mindistance:3 /maxdistance:15 config abandonflats:1 config acquireflats:1 ///--------------------------------------- // Other City Configure ///--------------------------------------- config comfort:1 processingpolicy r:30 q:25 n:20 b:15 *:10 rallypolicy r:3 t:2 n:10:1 n:9:1 n:4:1 n:3:1 n:2:1 n:1:1 n:8 b:3 v:3 m:3 distancepolicy 15 15 10 15 3 taxpolicy 0 100 warehousepolicy 90 5 0 5 config feastinghallspace:1 keepcapturedheroes any:level>=432|any:base>=70 homeheroes 1 ///--------------------------------------- /// Gate and Defense ///--------------------------------------- config hiding:1.5,gate:0.02,attackgap:30,monitorarmy:1 gatepolicy 2 0 2 0 1 defensepolicy /junktroop:1 /usespeech:7 /usetruce:6 ///--------------------------------------- /// Fortification Build Order ///--------------------------------------- config fortsusereserved:1 fortification tra:1,ab:1,at:1 fortification tra:3k,ab:3k,at:15k,tre:200 ///--------------------------------------- /// Research Order ///--------------------------------------- research ag:2,lu:2,mas:2,mi:2 research ar:9,ho:8,mt:5,lo:8,met:5,com:8 research ho:9,mt:9,lo:9 research met:9,in:9,ms:9,ir:9 research st:9,con:9,med:9,mac:9,com:9 research ag:9,lu:9,mas:9,mi:9 research en:9,pr:9 research ar:10,ho:10,lo:10,mt:10 research met:10,in:10,ms:10,met:10,ir:10,lo:10 research com:10,ho:10,st:10,con:10,med:10,mac:10 research ag:10,lu:10,mas:10,mi:10 research en:10,pr:10 // //---- www.EvonyHookups.info ----// |
Feeder Global Goals for Evony NEAT Bot – 21 Mines 19 Sawmills – Append – by EHU:
AppendGoals.txt
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//---- Evony Hookups ----// //---- Feeder Global Goals - 21 Mines & 19 Sawmills - AppendGoals.txt ----// //--////////////////////////////////////////////--// //--////////////// GLOBAL GOALS //////////////--// //--///////////////// APPEND /////////////////--// //--////////////////////////////////////////////--// ///--------------------------------------- // Main Variables ///--------------------------------------- traininghero %thname% 120 240 1 ///--------------------------------------- // Resource Dump! ///--------------------------------------- sendresources /slots=1 %dumpcoords% iron 5m * 10m 38m worker sendresources /slots=1 %dumpcoords% wood 5m * 10m 38m worker sendresources /slots=1 %dumpcoords% food 267m * 33m 38m worker sendresources /slots=2 %dumpcoords% iron 5m * 25m 99m transport sendresources /slots=2 %dumpcoords% wood 5m * 25m 99m transport sendresources /slots=2 %dumpcoords% food 267m * 39m 99m transport ///--------------------------------------- // Heroes ///--------------------------------------- npcheroes 10 %npcheroes10% npcheroes 9 %npcheroes10% npcheroes 8 %npcheroes8% npcheroes 7 %npcheroes8% npcheroes 6 %npcheroes8% npcheroes 5 %npcheroes5% npcheroes 4 %npcheroes5% npcheroes 3 %npcheroes5% npcheroes 2 %npcheroes5% npcheroes 1 %npcheroes5% valleyheroes %valleyheroes% ///------------------------------- /// Trade ///-------------------------------- tradepolicy /type:gold /min:%goldmin% tradepolicy /type:food /min:%foodmin% /max:%foodmax% /batch:%batch% /donotautosellabovemax tradepolicy /type:wood /min:%woodmin% /max:%woodmax% /batch:%batch% /allowselltomin /donotautosellabovemax tradepolicy /type:stone /min:%stonemin% /max:%stonemax% /batch:%batch% /allowselltomin /donotautosellabovemax tradepolicy /type:iron /min:%ironmin% /max:%ironmax% /batch:%batch% /allowselltomin /donotautosellabovemax ///--------------------------------------- // Troop Build ///--------------------------------------- troop %troop1% troop %troop2% troop %troop3% troop %troop4% troop %troop5% troop %troop6% troop %troop7% troop %troop8% troop %troop9% troop %troop10% troop %troop11% troop %troop12% troop %troop13% troop %troop14% troop %troop15% ///--------------------------------------------------------- /// Resource and Troop Transfer ///------------------------------------------------------- ///------------------------------------------------------- /// City Build ///------------------------------------------------------- build %build1% build %build2% build %build3% build %build4% build %build5% build %build6% build %build7% build %build8% build %build9% build %build10% build %build11% build %build12% build %build13% build %build14% build %build15% build %build16% build %build17% build %build18% build %build19% build %build20% build %build21% build %build22% build %build23% build %build24% build %build25% build %build26% build %build27% build %build28% build %build29% build %build30% ///--------------------------------------- /// NPC Farming ///--------------------------------------- npclimits 10 %npclimits10% npclimits 9 %npclimits10% npclimits 8 %npclimits8% npclimits 7 %npclimits8% npclimits 6 %npclimits8% ///--------------------------------------- /// Valley and Hunting ///--------------------------------------- valleylimit %valleylimit% ///--------------------------------------- /// NPC Build ///--------------------------------------- ///--------------------------------------- // Other City Configure ///--------------------------------------- // //---- www.EvonyHookups.info ----// |