Evony Attacking – Mech Attack: The Ultimate Attack!

Mech Attacks are most useful when the defending city has alot of Archers, more than you would like to Scout bomb, OR when the Enemy City has ALOT of Layering or mass amounts of Warriors… Pretty much, this layer works well against anything, as long as you time your attacks correctly to throw off your defender if he is online! Downside? You have to be able to build lots of mechs and feed lots of mechs to attack with mechs!

Mech Attacks work best when you combine Ballistas, Catapults, and Rams together along with many Layers. 

Basics:

Ballista – Pult – Ram Ratio should be about:

Ballista /2 = Pult /2 = Ram

Twice as many Pults as Rams, twice as many Ballistas as Pults.

 

Why it Works:

Catapults and Ballistas have extremely Far Range which allows them to attack troops and Wall fortifications long before being attacked themselves.

Layers of Archers, Infantry, and Cavalry in front of the slower ranged Mech Units Hold off enemy troops from getting to your Mech too Fast.

Rams have extremely High Life, 5000, which allows them to protect the Ballistas and Catapults when Layers start dying off.

The Ultimate Mech Attack

 

 

REMEMBER – Mech Attacks can be very costly, so don't send your Mechs to their deaths, Mech Attack wisely!

Evony References – Hero Experience

Hero Experience is more then a number

Now without diving too deep into the subject on this post you may have not put much thought into the fact that the hero experience can tell you much more then you think. When you start to pay attention to it you realize it’s more then just a number and it has meaning.

Evony Hero Experience - Fortifications

Pointing out the obvious

The most obvious thing people can immediately relate to is leveling. Most everyone knows you get roughly 1.8m exp per level 10 npc hit but it’s more looked at as just a number that level 10 npcs give. Your heroes experience is based on exactly what you killed and nothing more. There are no ways to cheat your heroes experience in Evony but ways to maximize it. The numbers from these charts are the basis of many hero leveling methods, understanding someones defense blindly and deceiving another player.

Evony Hero Experience - Troops

Hitting a level 10 npc

Everyone should have hit a level 10 by now but what we are really looking for is the hero experience and what it consists of. Now given what was killed and using the charts above you can see exactly how to calculate the experience. You’re welcome to give it a try.

Evony Hero Experience - Leveling

  • Rollinglogs – 2200 * 63 = 138,600
  • Archer Towers – 3666 * 54.5 = 199,797
  • Defensive Trebs – 1375 * 166 = 228,250
  • Traps – 6380 * 8.75 = 55,825
  • Warriors – 400k * 3.05 = 1,220,000
  • Total = 1,842,472

Attacking another player

The exact same principles will come into effect when attacking or scouting another an enemy. Now given the report below we know that something was killed however not exactly what, simply because we don’t know what was sent. This is an example of a blind report which you can still however see the hero experience. I will post another article in the future about detection of defense as well as how to see if your waves are effective. If you’re comparing math with the report below you could be thinking this was a failed attack, however you don’t know what they sent do you.

Evony Hero Experience - Blind Report

Source Article from http://evonyunites.com/heroexp