Evony Strategy – Battle Mechanics: Compact / 5K Range Guide

Introduction: Evony Strategy – Battle Mechanics: Compact / 5K Range Guide

The purpose of this guide is to help people understand the basics of battle mechanics. This may sound surprising in a way but there are quite a few established players that only know what waves work but not the why. If you come here as a new Evony player this will help you understand how to conserve your troops in fights and become a strong player overall. The concept is generally simple but without visuals it could be confusing. I’ve tried to give a visual of the information and believe it will help even the newest people learn.

Battlefield: Evony Strategy – Battle Mechanics: Compact / 5K Range Guide

The most important thing you need to know is there are two sizes of battlefields. The length of the battlefield is determined by the “base” distance of your fortifications. To state this now we are always assuming level 10 walls as they give a 200 range bonus.C omparing these fields to real life you are either fighting on a tennis court which is small and compact or on a soccer field which would be a considerably large range. The two battlefields you face are referred to compact or range/5k. Here is a side by side comparison.

Evony Compact Defense

Evony Ranged 5K Defense

As you can see range defense is much much bigger. When attacking or defending in Evony you must be able to recognize what defense you’re fighting and adjust your game play towards this. This is the difference between good players and great players.

What determines the battlefield?

This is simple to see once you understand it. Look at the fortifications that a you or a player has. If you compare the compact chart to the range chart you will notice there is key differences. The compact chart only has archer towers whereas the range chart also has traps, abatis and trebs. If the base has ANY traps, abatis or trebs it is range. The word any means any combination of them, even it is 1!

  • Compact – Any combination of archer towers and logs only. Though logs were not included in the charts, despite my best efforts I could find a situation where logs actually helped you. Bottom line compact defense is pure towers or no fortifications at all.
  • Range – This can be any combination of fortifications but must include at least ONE trap, abatis or treb. As stated before, if there are any traps, abatis or trebs then it is range!

General Rules

Now to keep this as simple as possible we are sticking to the basic need to know information and that is what attacks what and when. A point to clarify is that attack value is the amount of a specific troop *times* their attack.

  1. Ranged units must first engage opposing ranged units with the highest combined attack value when they are within range of each other.
  2. Ranged attackers must engage archer towers before units.
  3. Ranged units engage melee troops from fastest to slowest.
  4. Melee units engage the opposing units within range that have the highest combined attack value.
  5. Scouts do not advance until all units from their side have been killed.

Compact Defense

Evony Compact Defense Detailed

The quick short and sweet answer of why people go compact defense is so they can protect their melee troops against ranged attacks and to use archer towers as a shield. When archer towers are gone troops are within distance of each other to exchange fire.

This defense has several advantages and is typically the defense of choice in war cities as it protects melee layers. Remember that if the defender has archer towers, they are used as a shield until they are dead. Here are some examples.

Towers Present – Towers are lost but no ranged troops are injured due to towers absorbing mechs. Minimal melee troops were lost to the defender due to the layering of the attackers wave.

Evony Compact Defense - Tower Shield

No towers present – Massive losses incurred to ballistas because lack of towers. Defender did have an intel hero present, however ballista had a much higher attack value therefore they were hit.

Evony Compact Defense - No Towers

Now if you review all the general rules of engagement there is a massive pitfall to this defense if you get caught with it. This defense is ment to defend melee troops from ranged, however you will notice that ranged units cannot engage melee troops until all units are dead. This can be a major problem if you as the defender have NO melee troops left.

Viof Jack Attack – Defender is caught with ZERO melee troops to stop phrax advance, the attacker exploits battle mechanics and adds one of each ranged troop and the fastest troops leading to phrax.

Evony Viof Jack Attack 3

Range/5K Defense

Evony Ranged 5K Defense Detailed

This defense is generally good at protecting your ranged troops however it is terrible at protecting your melee troops. As a defender storing massive sums of melee troops is a bad idea and it happens way too often.

Keep in mind that opposing ranged units are NOT within range of each other. What ends up happening is your melee troops go charging into enemy fire. As an attacker/defender you should send minimal melee layers with attacks/defense to slow the enemy advance. Important to note that mechs out range archers so you can take massive damage against mech waves.

Mech attack

Defender has large amount of melee troops and is in range. The defenders melee troops march forward into range of the attackers parked mech to be killed.

Evony Mech Wave

Mech Defense

Range is the prime setting for using the mech defense. Since the defender has no melee on the battle field there is nothing for the attacker to kill. As the attacker marches, they are outranged by the defenders mechs. The small amount of defending troops were killed by the attackers scouts.

Evony Mech Defense

Recap / Conclusion

Knowing what are the strong and weak spots of each defense will be vital in setting up your defense and exploiting others defenses. It is wise to have bases with different setups to protect different troops.

Evony Compact Defense Visual

Evony Ranged 5K Defense Visual

I hope this information is clear and helpful to you. Good luck with your attacks and choosing your defense!

Source Article from http://evonyunites.com/

Evony Tip – How to Pinpoint the Six Minute Evony Server Refresh

Do what?

If you don't know already, every 6 minutes the Evony Servers refresh – replenishing Troops and Resources to NPCs and Valleys that have recently been hit, as well as dropping or raising loyalty due to Taxes or Public Grievance.

So what more is there to know?

Well, some times when you are doing more advances things, like taking an NPC city at long range, you will need to know exaclty what minute out of the Six that the Server will Refresh.

In order to Pinpoint the Six Minute Evony Server Refresh you will need some Archers or other troops to hit a low level Valley, Flat, or NPC – as well as some scouts, 7k – 70k scouts should do, depending on what level Target you are hitting.

What to do?

  1. First, choose an open Low Level Valley/Flat/NPC that is close and launch a Farm attack at it that will land in about 5-7 minutes. Try not to have any losses, as the only point of attacking the valley is to kill all it's troops, nothing more.
  2. Second, use the camp feature to set up Seven Scout waves of 1k – 10k Scouts, or more, to land on the same valley seconds after the Farm Attack that is clearing the Troops, and then once every minute after that for a total of One Scout per minute for Seven Minutes.
  3. Check the Scout Reports as they come in, The Scout Report that shows a change in Troop counts at your Target is the minute in which the Server Refreshed. 
  4. Once you PinPoint the Minute that the Server Refreshes, you can Repeat the process with spacing of Ten Seconds instead of One minute to PinPoint at what time during the minute the Server Refreshes within a Ten second time frame.

Once you have PinPointed the Server Refresh Minute, you will always know when it will be until the next time Server Maintenance restarts the Server. After Maintenance you can just repeat the process in a matter of 10 minutes if you still need to know the Refresh time.

For Example, If the server refresh lands on 12:00:00, it will continue as follows:

  • 12:06:00
  • 12:12:00 
  • 12:18:00
  • 12:24:00
  • 12:30:00
  • 12:36:00
  • 12:42:00
  • 12:48:00
  • 12:54:00
  • 13:00:00

Having this knowledge can be very useful when attempting the Long Distance NPC Conquer using Four Cities because you will know the exact minute of the Server Refresh, allowing you to land your Archer Waves the minute after Refresh and the other 38 Loyalty waves of Warriors within the next Four Minutes to avoid running into any Replenished troops due to Server Refresh. 🙂