Evony Tip – Espionage: Spying, Everyone’s Doing it.

If you're in a top 20 Evony alliance then chances are your alliance is being spied on by someone, or perhaps it is your Evony alliance doing the spying on some other unwitting alliance. Either way, it's happening – you may as well know what to do about it.

Evony spies come in to alliances for all sorts of reasons. Some times an Evony spy may be spying on your alliance from a blue allied alliance just to "keep tabs" on your alliance so he can report back to his/her real Evony alliance leaders and let them know what kind of strengths their allies really have. However, generally an Evony spy is in your alliance to gather information that could be used maliciously.

Here's a list of things that are commonly recorded and passed along by even the most mediocre Evony spies:

  • Evony Alliance Member City Coordinates
  • Evony Alliance Members Low on Troops
  • Evony Alliance Members with Lots of Unprotected Resources
  • Times of Planned Attacks on Hostile Evony Alliances
  • News Regarding Friendly Evony Alliances
  • Group Mails

Also, here's a list of things spies more skilled in the Art of Evony Espionage will take note of:

  • Which Evony Alliance Members' Cities are Strong/Weak
  • Which Evony Alliance Members are Strong/Skilled
  • Timezones and Sleeping/Work Schedules of Important/Strong Evony Alliance Members
  • High Level Evony Hero Locations
  • Evony Hero/City Transferring (For Stealing)

So what can you do in order to avoid being the victim of Evony Espionage? Evony Counter-Intelligence of course! First of all, any Evony Alliance looking to be elite needs to have a strict recruiting regime. No taking in just any ol' passer-by, you have to set requirements, minimums, and most importantly – Do Evony background checks! New recruits should be scrutinized no matter how much you may be wanting new or strong players in your Evony alliance – looks are often deceiving.

Here are some things you can do to improve Alliance Security and hinder Evony Espionage from doing much damage at all to your Evony Alliance:

  • For ANY and ALL Important Evony Alliance Matters Use an External Group Chat method such as Skype, Ventrilo, AIM, Y!Messenger, etc..
  • Have Different Tiers of Chat Rooms/Areas for Hosts Only, Presbyters and Hosts, Officers and Above, and then one for the Entire Evony Alliance including Members.
  • Remind Evony Alliance Members to NOT give out their Coordinates, Hero Locations, or Schedules in Evony Alliance Chat.
  • Remind Evony Alliance Members to NOT  say "Goodbye" or anything else that would let spies know they are going offline, or away from Evony.
  • Hosts should NOT ever use Group Mails to Relay Sensitive Information to the Evony Alliance.

Furthermore, here are some things you can do as Alliance Leaders as well as Members to disrupt the flow of important information out of your Evony Alliance, as long as everyone that Matters is informed of what is really going on:

  • Send False Information throughout Evony Alliance Chat all the time, for example: Incorrect Troop/Resource  Counts, Falsely Say you are Going Offline or other things Regarding Schedule, Falsely Report the Target of a Certain City then Attack a Different city, etc..
  • Send Fake Group Mails to Suspected Spies and see if the Information is Passed out of the Evony Alliance.
  • Hosts should Keep a Watch on the External Chat Area for the entire Evony Alliance and compare what Topics are being discussed in what Areas by which Members to determine if they have High Position Spy, or just a Member Position Spy.
  • All New Applicant to the Evony Alliance should be Reviewed by Hosts, as well as Presbyters and even Officers – if the decision can not be made by Officers and Above, the New Applicant should not be approved unless a few Very Trusted Members can speak on his/her behalf.

So there you have it – some simple steps to help keep your Evony Alliance from succumbing to Evony Espionage. At first it will take some time to get all of the Trusted Alliance Members on the same page as the Leaders when it comes to dealing with Spies, but eventually you will have a good grasp of who in your Evony Alliance is trustworthy and who is not, as well as How To tell when New Members are Spies right from the start.

Remember, a Smaller Evony Alliance of Skilled and Trustworthy Members can be much more Effective than a larger Evony Alliance riddled with Spies and members just looking for a Free Ride. Happy Farming!

Evony Tip – How to Pinpoint the Six Minute Evony Server Refresh

Do what?

If you don't know already, every 6 minutes the Evony Servers refresh – replenishing Troops and Resources to NPCs and Valleys that have recently been hit, as well as dropping or raising loyalty due to Taxes or Public Grievance.

So what more is there to know?

Well, some times when you are doing more advances things, like taking an NPC city at long range, you will need to know exaclty what minute out of the Six that the Server will Refresh.

In order to Pinpoint the Six Minute Evony Server Refresh you will need some Archers or other troops to hit a low level Valley, Flat, or NPC – as well as some scouts, 7k – 70k scouts should do, depending on what level Target you are hitting.

What to do?

  1. First, choose an open Low Level Valley/Flat/NPC that is close and launch a Farm attack at it that will land in about 5-7 minutes. Try not to have any losses, as the only point of attacking the valley is to kill all it's troops, nothing more.
  2. Second, use the camp feature to set up Seven Scout waves of 1k – 10k Scouts, or more, to land on the same valley seconds after the Farm Attack that is clearing the Troops, and then once every minute after that for a total of One Scout per minute for Seven Minutes.
  3. Check the Scout Reports as they come in, The Scout Report that shows a change in Troop counts at your Target is the minute in which the Server Refreshed. 
  4. Once you PinPoint the Minute that the Server Refreshes, you can Repeat the process with spacing of Ten Seconds instead of One minute to PinPoint at what time during the minute the Server Refreshes within a Ten second time frame.

Once you have PinPointed the Server Refresh Minute, you will always know when it will be until the next time Server Maintenance restarts the Server. After Maintenance you can just repeat the process in a matter of 10 minutes if you still need to know the Refresh time.

For Example, If the server refresh lands on 12:00:00, it will continue as follows:

  • 12:06:00
  • 12:12:00 
  • 12:18:00
  • 12:24:00
  • 12:30:00
  • 12:36:00
  • 12:42:00
  • 12:48:00
  • 12:54:00
  • 13:00:00

Having this knowledge can be very useful when attempting the Long Distance NPC Conquer using Four Cities because you will know the exact minute of the Server Refresh, allowing you to land your Archer Waves the minute after Refresh and the other 38 Loyalty waves of Warriors within the next Four Minutes to avoid running into any Replenished troops due to Server Refresh. 🙂

Evony Tip – Troop and Wall Recommendations for Beginners

To Properly Defend a city until fellow alliance members can reinforce you, you must keep your cities at a minimum amount of troops AT ALL TIMES.

Your cities should never fall below these troop amounts, this is the BARE MINIMUM:

Workers 1
Warriors 200k
Scouts 200k
Pikemen 15k
Swordsmen 25k
Archers 150k
Cavalry 5k
Cataphracts 1k
Transporters 4k
Ballista 5k
Rams 500
Catapults 1k

The Recommended amount of troops you should have in your cities at all times is as follows:

Workers 100k
Warriors 300k
Scouts 400k
Pikemen 50k
Swordsmen 75k
Archers 300k
Cavalry 20k
Cataphracts 10k
Transporters 7k
Ballista 20k
Rams 2k
Catapults 5k

Remember, once you reach these troop amounts in each city you can keep building troops and send them to other cities that are lacking troops. Once ALL of your cities reach the above troop recommendation, you can build any troops you want.

Note: You DO NOT need more than 100k Pikemen or 150k Swordsmen in a city. When you are building extra troops, remember to build useful troops – troops that you attack with. The best, most useful, troops to build are Scouts, Archers, Cavalry, Ballista, and Catapults!!

You can NEVER HAVE ENOUGH BALLISTA or CATAPULTS!

To Properly Defend a city until fellow alliance members can reinforce you, you should have your wall defenses built accordingly.

Traps 9000
Abatis 9000
Archer Towers 9000
Rolling Logs 100
Defensive Trebuchets 120

The Above Wall Defenses are good for defending against Scout Bombs, but even better at defending against Cavalry.

Traps 500
Abatis 500
Archer Towers MAX
Rolling Logs 500
Defensive Trebuchets 500

The Above Wall Defenses are the best for defending against Scout Bombs.