//---- Evony Hookups ----//
//---- General Beginner Goal for Evony NEAT Bot - 40 Sawmills - by EHU ----//
///---------------------------------------
// Main Variables
///---------------------------------------
config wartown:0
config hunting:4
set npclimits10 a:220k
set npclimits8 w:305k
traininghero heroname 120 240 1
///---------------------------------------
// Resource Distribution
///---------------------------------------
///---------------------------------------
// Heroes
///---------------------------------------
//---- nolevelheroes optional - use to build up experience on hero without levelingup
nolevelheroes any:pol>=1066,int<850,att<1526|any:int>=850,pol<1066,int<1526|any:att>=1526,int<850,pol<1066
keepheroes any:bse>=73|any:lvl>=220|any:lvl>=165,bse>=65
config hero:21
config fasthero:73
config trainpol:1
config trainint:1
config npc:4
set npcheroes10 any:att=best
set npcheroes8 any:pol=best
set npcheroes5 any:att<best,pol<best
set valleyheroes any:att<best,pol<best
npcheroes 10 %npcheroes10%
npcheroes 9 %npcheroes10%
npcheroes 8 %npcheroes8%
npcheroes 7 %npcheroes8%
npcheroes 6 %npcheroes8%
npcheroes 5 %npcheroes5%
npcheroes 4 %npcheroes5%
npcheroes 3 %npcheroes5%
npcheroes 2 %npcheroes5%
npcheroes 1 %npcheroes5%
valleyheroes %valleyheroes%
///-------------------------------
/// Trade
///--------------------------------
config trade:3
set goldmin 200m
set foodmin 500m
set foodmax 1b
set woodmin 15m
set woodmax 20m
set stonemin 500m
set stonemax 1b
set ironmin 10m
set ironmax 15m
set batch 1m
tradepolicy /type:gold /min:%goldmin%
tradepolicy /type:food /min:%foodmin% /max:%foodmax% /batch:%batch%
tradepolicy /type:wood /min:%woodmin% /max:%woodmax% /batch:%batch% /allowselltomin
tradepolicy /type:stone /min:%stonemin% /max:%stonemax% /batch:%batch% /allowselltomin
tradepolicy /type:iron /min:%ironmin% /max:%ironmax% /batch:%batch% /allowselltomin
///---------------------------------------
// Troop Build
///---------------------------------------
config troopsusepopmax:1
config troopincrement:0
config reservedbarrack:1
config troopidlequeuetime:5
config troopsusereserved:1
config troopqueuetime:1
troop wo:1,warr:1,s:1,p:1,sw:1,a:1,c:1
troop b:550,t:550
troop b:1.5k,t:1.5k
troop b:2.5k,t:2.5k
troop wo:105k
troop warr:10k,s:10k,p:1k,sw:1k,a:10k
troop a:120k,wo:105k,warr:160k,s:105k,t:20k,p:15k,sw:10k,c:10k,cata:5k,b:3.6k,cp:250,r:500
troop a:220k,wo:200k,warr:260k,s:305k,t:25k,p:20k,sw:10k,c:100k,cata:15k,b:25k,cp:25k,r:10k
troop a:500k,wo:200k,warr:500k,s:2m,p:300k,sw:200k,c:300k,cata:150k,t:250k,b:250k,cp:250k,r:75k
troop s:15m
///---------------------------------------------------------
/// Resource and Troop Transfer
///-------------------------------------------------------
requestresources /slots=2 /delay=45 any food 20m 35m 10m 15m cavalry
requestresources /slots=2 /delay=45 any food 100m 200m 14m 38m worker
requestresources /slots=2 /delay=45 any gold 5m 6m 400k 800k scout
sendtroops /slots=1 /delay=0 any ballista 2k 2k 500 1k
sendtroops /slots=1 /delay=0 any transport 2k 2k 500 1k
sendtroops /slots=1 /delay=0 any transport 15k 15k 5k 10k
//---- requestresources for wood and iron - optional
#requestresources /slots=1 /delay=480 any wood 800k 5m 400k 800k scout
#requestresources /slots=1 /delay=480 any iron 800k 5m 400k 800k scout
///-------------------------------------------------------
/// City Build
///-------------------------------------------------------
//---- EHU generally uses a split 21/19 Iron/Wood or Wood/Iron build for cities.
//---- It may not produce the most resources since 40 of all the same fields produce the most with valleys/percent bonuses.
//---- However, the 21/19 split is more versatile for when the market prices fluctuate!
//---- If you have 21 Iron Mines and 19 Sawmills plus 10 Hill Valleys, but Iron prices just fell through the floor -
//---- ..simply change your goal to 21 sawmills and 19 Iron Mines (which just requires the demo and rebuild of 2 fields)
//---- ..then drop your Hills or Forests and your resource production will pick right back up! (Especially when you have decent mayors!)
//---- If Lumber prices drop for a while, switch the two Sawmills back to Iron Mines and Forests for Hills and start raking in the Iron again!
//---- Using the 21/19 split for resources on your cities allows you to easily produce more of what's currently most valuable -
//---- Lumber, or Iron! Sure, 40 Sawmills make a lot of wood...
//---- ..but that's not very helpful when wood is selling for 4x less than Iron! Be Smart, Be Versatile!!
//---- This is the Non-21/19-Split Version for people happy with 40 Mines or Sawmills
build b:0:11,c:0:11,wh:0:2,f:0:1,q:0:1,i:0:0
build ?inn:2?inn:0,inn:1:1
build a:7:1,t:7:1,b:5:5,c:5:5,fh:7:1,r:5:1,m:5:1,inn:1:1
build s:5:7
build b:9:3
build c:9:3,b:9:8
build r:9:1,fh:9:1,t:9:1,a:9:1
build c:9:8,b:9:10
build s:5:14
build r:10:1
build w:9:1
build rs:9:1,be:9:1,e:9:1,wh:9:2,m:9:1
build b:9:11,c:9:8
build fh:10:1,w:10:1,rs:10:1
build t:10:1,a:10:1
build be:10:1
build ?w:10,met:10,ho:10,rs:1?ws:0,fo:0,st:0
build c:9:11
build b:10:3
build ?s:5:19?f:0:0,q:0:0,s:9:19
build s:9:21
build b:10:10
build s:9:40
build m:10:1,e:10:1,wh:10:2
build s:10:40
///---------------------------------------
/// NPC Farming
///---------------------------------------
farmingpolicy /level:10 /mindistance:1 /maxdistance:20 /farmingcycle:8
farmingpolicy /level:9 /mindistance:1 /maxdistance:20 /farmingcycle:8
farmingpolicy /level:8 /mindistance:1 /maxdistance:20 /farmingcycle:8
farmingpolicy /level:7 /mindistance:1 /maxdistance:20 /farmingcycle:8
farmingpolicy /level:6 /mindistance:1 /maxdistance:20 /farmingcycle:8
farmingpolicy /level:5 /mindistance:1 /maxdistance:20 /farmingcycle:8
farmingpolicy /level:4 /mindistance:1 /maxdistance:20 /farmingcycle:8
farmingpolicy /level:3 /mindistance:1 /maxdistance:15 /farmingcycle:8
farmingpolicy /level:2 /mindistance:1 /maxdistance:10 /farmingcycle:8
farmingpolicy /level:1 /mindistance:1 /maxdistance:5 /farmingcycle:8
npctroops 10 a:88k,s:3k,t:2k,w:7k
npctroops 9 a:83k,s:3k,t:2k,w:7k
npctroops 8 w:80000,t:1100
npctroops 7 w:65000,t:850
npctroops 6 w:50000,t:600
npctroops 5 b:450,t:400
npctroops 4 b:350,t:300
npctroops 3 b:200,t:100
npctroops 2 b:90,t:50
npctroops 1 b:30,t:20
npclimits 10 %npclimits10%
npclimits 9 %npclimits10%
npclimits 8 %npclimits8%
npclimits 7 %npclimits8%
npclimits 6 %npclimits8%
///---------------------------------------
/// Valley and Hunting
///---------------------------------------
valleylimit a:120k
config valley:10
valleyfarming 10 0 10 0 0 0
valleytroops 10 w:200,s:1,p:1,sw:1,c:1,a:25k,b:200
valleytroops 9 w:100,s:1,p:1,sw:1,c:1,a:20k,b:100
valleytroops /level:10 /type:flat s:100k
valleytroops /level:9 /type:flat s:100k
valleytroops /level:8 /type:flat s:100k
valleytroops /level:7 /type:flat s:80k
valleytroops /level:6 /type:flat s:80k
valleytroops /level:5 /type:flat s:80k
valleytroops /level:4 /type:flat s:50k
valleytroops /level:3 /type:flat s:50k
valleytroops /level:2 /type:flat s:10k
valleytroops /level:1 /type:flat s:10k
///---------------------------------------
/// NPC Build
///---------------------------------------
config buildnpc:15
npcbuildpolicy /level:5 /mindistance:3 /maxdistance:20
npcbuildpolicy /level:10 /mindistance:1 /maxdistance:3
config abandonflats:1
config acquireflats:1
///---------------------------------------
// Other City Configure
///---------------------------------------
config comfort:1
processingpolicy n:30 q:25 r:20 m:15 *:10
rallypolicy n:10:1 n:7 r:3 t:3 b:3 v:3 m:3
distancepolicy 20 20 5 30 35
taxpolicy 0 100
warehousepolicy 90 5 0 5
config feastinghallspace:1
keepcapturedheroes any:level>=432|any:base>=80
homeheroes 1
///---------------------------------------
/// Gate and Defense
///---------------------------------------
config hiding:1.5,gate:0.02,attackgap:30,monitorarmy:1
gatepolicy 2 0 2 0 1
defensepolicy /junktroop:1 /usespeech:7 /usetruce:6
///---------------------------------------
/// Fortification Build Order
///---------------------------------------
config fortsusereserved:1
fortification tra:1,ab:1,at:1
fortification tra:3k,ab:3k,at:15k,tre:200
///---------------------------------------
/// Research Order
///---------------------------------------
research ag:2,lu:2,mas:2,mi:2
research ar:9,ho:8,mt:5,lo:8,met:5,com:8
research ho:9,mt:9,lo:9
research met:9,in:9,ms:9,ir:9
research st:9,con:9,med:9,mac:9,com:9
research ag:9,lu:9,mas:9,mi:9
research en:9,pr:9
research ar:10,ho:10,lo:10,mt:10
research met:10,in:10,ms:10,met:10,ir:10,lo:10
research com:10,ho:10,st:10,con:10,med:10,mac:10
research ag:10,lu:10,mas:10,mi:10
research en:10,pr:10
//
//---- www.EvonyHookups.info ----//